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The Latest Pull

COMIC REVIEW: WONDER WOMAN #44

DC Comics

Writer: Meredith Finch

Artist: David Finch

Price: $3.99

 

It’s hard to say what exactly has been the worst part of the Finch’s run of Wonder Woman so far. It could be the awful pacing or the uninspired story. It could also be the weak characterization of Wonder Woman or how she is drawn. In Wonder Woman #44, it’s easily the dialogue, but that isn’t the only problem that makes this issue the worst chapter in a run that is more notable for its failures than its successes.

 

Meredith Finch seems to be lacking any direction with this arc, and it’s especially evident due to the rocky pacing and a lack of focus for both Diana and Donna. Wonder Woman #44 attempts to give each character the spotlight, but unfortunately neither storyline is particularly interesting. Wonder Woman is off trying to understand and track down her new foe, and does so with the help of a few gods. Her spotlight is dialogue heavy, which doesn’t do the issue any favors. Finch still seems to lack a grasp on Diana’s voice, which is full of clichés and boring monologues. While Diana’s dialogue is weak, it looks fantastic when compared to Donna’s, who is trying to understand humanity a little more by visiting the streets of London. She runs into a thug harassing a young woman and says some truly cringe-worthy phrases before dealing with the attacker.

 

 

All of this would be somewhat forgivable if the story was moving in a somewhat interesting direction. The villain is plain and without any notable qualities. His dialogue is forced and the character says one of the worst lines I’ve read in a comic recently regarding playing Arkham Knight on the PS4. Even in action the character isn’t fun to look at, and has boring motives that doesn’t warrant him sticking around much longer.

 

 

While I haven’t been a fan of the way David Finch draws Wonder Woman, it’s actually a relief to see him back on this title. The streets of London look great throughout the issue, and as usual, the backgrounds are one of the highlights. The small amount of action in the issue flowed well and was easy to follow, and a lot was conveyed with minimal work. There were certainly a few inconsistencies as far as the shape of bodies and facial expressions go, but these aren’t as glaring as they used to be.

 

It seems that every time a small issue is corrected in this run, another one returns with severe magnitude. Wonder Woman #44 has the worst dialogue in the series so far, especially while Donna is London. David Finch has improved in some areas on art, but not enough to make this issue worth reading at all.

DC Comics Writer: Meredith Finch Artist: David Finch Price: $3.99   It’s hard to say what exactly has been the worst part of the Finch’s run of Wonder Woman so far. It could be the awful pacing or the uninspired story. It could also be the weak characterization of Wonder Woman or how she is drawn. In Wonder Woman #44, it’s easily the dialogue, but that isn’t the only problem that makes this issue the worst chapter in a run that is more notable for its failures than its successes.   Meredith Finch seems to be lacking any direction with this arc, and it’s especially evident due to the rocky pacing and a lack of focus for both Diana and Donna. Wonder Woman #44 attempts to give each character the spotlight, but unfortunately neither storyline is particularly interesting. Wonder Woman is off trying to understand and track down her new foe, and does so with the help of a few gods. Her spotlight is dialogue heavy, which doesn’t do the issue any favors. Finch still seems to lack a grasp on Diana’s voice, which is full of clichés and boring monologues. While Diana’s dialogue is weak, it looks fantastic when compared to Donna’s, who is trying to understand humanity a little more by visiting the streets of London. She runs into a thug harassing a young woman and says some truly cringe-worthy phrases before dealing with the attacker.     All of this would be somewhat forgivable if the story was moving in a somewhat interesting direction. The villain is plain and without any notable qualities. His dialogue is forced and the character says one of the worst lines I’ve read in a comic recently regarding playing Arkham Knight on the PS4. Even in action the character isn’t fun to look at, and has boring motives that doesn’t warrant him sticking around much longer.     While I haven’t been a fan of the way David Finch draws Wonder Woman, it’s actually a relief to see him back on this title. The streets of London look great throughout the issue, and as usual, the backgrounds are one of the highlights. The small amount of action in the issue flowed well and was easy to follow, and a lot was conveyed with minimal work. There were certainly a few inconsistencies as far as the shape of bodies and facial expressions go, but these aren’t as glaring as they used to be.   It seems that every time a small issue is corrected in this run, another one returns with severe magnitude. Wonder Woman #44 has the worst dialogue in the series so far, especially while Donna is London. David Finch has improved in some areas on art, but not enough to make this issue worth reading at all.
Story - 4
Characters - 2
Art - 6

4

Wonder Woman #44 is the worst issue in the Finch's run so far, with awful dialogue, uninspired writing, and weak characters.

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